The announcementseems to be in reaction to a office fromHades IIvoice role player , Marin M. Miller who explain that theymight have been recastbecause they are participate in theSAG - AFTRA synergistic culture medium understanding bang .

studio that bid to utilize sum endowment during the ten-strike can sign on an interim correspondence contract bridge which plainly Supergiant has not .

In the declaration , Supergiant evince documentation for happen upon performer , but note none of its game have been dependent to SAG - AFTRA contract .

Voice talent has been integral to each of our games. Recently, questions arose here about how we work with our voice talent, which we want to address.Actors breathe life and humanity into everything we do, and over time, we’ve gone from working with a small number from our team to dozens of individuals around the world. We offer the strongest AI protections in the industry to our talent, as we think their work is irreplaceable.Our games are intentionally made by human beings; no generative AI is being used in the creation of the voiceover, artwork, or any other content that goes into them.We have not re-cast any of our characters in Hades II, and wish to keep working with each and every member of our wonderful cast.We have respected and will continue to respect any actor needing to pause work during the ongoing SAG-AFTRA video game strike. While none of our games have ever been subject to SAG-AFTRA contracts for a variety of reasons, we wish SAG-AFTRA the best in their negotiations to compel larger signatory studios to provide the kinds of protections we think actors deserve.Voice talent has been integral to each of our games. Recently, questions arose here about how we work with our voice talent, which we want to address.Actors breathe life and humanity into everything we do, and over time, we’ve gone from working with a small number from our team to dozens of individuals around the world. We offer the strongest AI protections in the industry to our talent, as we think their work is irreplaceable.Our games are intentionally made by human beings; no generative AI is being used in the creation of the voiceover, artwork, or any other content that goes into them.We have not re-cast any of our characters in Hades II, and wish to keep working with each and every member of our wonderful cast.We have respected and will continue to respect any actor needing to pause work during the ongoing SAG-AFTRA video game strike. While none of our games have ever been subject to SAG-AFTRA contracts for a variety of reasons, we wish SAG-AFTRA the best in their negotiations to compel larger signatory studios to provide the kinds of protections we think actors deserve.

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